Monday 24 November 2014

A Question of Ethics - The Plight of the Minmatar Slaves

So I have been struggling for the last few days as to whether the righteous cause I have been fighting for the past few weeks is actually the right one.   This has come about after numerous sessions working with Amarr defensive supply efforts in Lulm.

During the escort missions there is a lot of time in which you scan and pick up communications between the Minmatar.  One thing that the current state of affairs in Lulm has shown is that the Amarrian empire is showing signs of its old world culture.  This is recognised through the blockades of the stations which no longer allow even medical services to Minmatar pilots.  This is inhuman.

I am also struggling with the warmongering of the supposed enlightened Amarrian high council.  They continue to project the Minmatar people as lower life forms even though my experience has taught me otherwise.   Firstly my experience in a battle with Agharaster a veteran Minmatar Militia pilot who I recently battled.  Even though he had the opportunity to destroy my capsule he instead released me and proceeded to give advise on how I could have done better.   Is this really the actions of an animalistic culture?  To me he seemed quite enlightened and even more so some of the Amarrian's which which I currently fight with.

In the last few days I also met a pilot that has recently rejoined the Minmatar Milita after a long stint in wormholes.   He has returned for one reason to free the slaves and dismantle the blockades that inhibit medical supplies and other basic human necessities from being supplied to the local Minmatar population.  Andiedeath, of Caldari born blood, decided many years ago that the cause of his own people was not always just and like him I have now decided to take the fight to the freedom of the Minmatar people.  for this reason I have decided to join him in his enlightened cause to assist the Minmatar forces in driving back the hoards if unrighteous Amarr.

His quest along with the his old friends in Iron Oxide, Ushra'Khan and the rest of the militia may not be one that is easily won, but I believe is one worth fighting for...

Beat back oppression and Free the Slaves!

Materia Signing Off!

Friday 14 November 2014

Video Journal - The Taking of Labapi Planet 7 Moon 'Classified"

So today we decided to go finish of player owned station that was coming out of reinforce...  The Moon's precious ore could be a source of funding the war effort...  My first video journal should tell the story...  I hope you enjoy.


Materia Out!


Week 1 - In the War Zone

Warzone Overview - The week that was...

 The war has been going well for the Amarrian Lords of New Eden. The Minmatar slaves have all but lost control of the warzone and there are now whispers over a plan to release Huola from the slaves control. Will the Minmatar put up a fight or will it be the last blow that breaks any resistance? Time will tell...

 Over the last week I and the alliance (D6) I now call home have been engaging in the defence of the multiple systems that the Amarr Empire have won back from the Minmatar over the last few months. While my skills are still requiring improvement, both lodged in my head as a capsulee and actual skills at piloting the controls of my ship, I have enjoyed holding not only the Minmatar at bay but pirates and their wanted destruction of all.

 Now this being said enemy (both militia and pirate) activity has dropped in the last week. This seems to be due to the pulling out of the war-zone of a number of groups such as the legendary Ice Fire Warriors (Minmatar Militia) and Pandemic Legion (Pirates and Amamake Overlords). Each group has had their reasons for leaving although this has, at least for now, ensured that the righteous Amarr Militia will continue to dominate the war zone.

This weeks journal...

Friday 7th November

My alliance the mighty D6 was scouting some data and relic sites in a nearby system and came across a group of Minmatar Militia explorers running sites in a pair of Stratios exploraton ships. The fleet engaged although I was in another system. The fleet had one Stratios locked down but the second was doing catastrophic damage with its Gecko Heavy Drones and was able to stay out of range of the initial force. I lept into my executioner with a warp disruptor and stasis webifier and headed to the skirmish to assist. Entering the site I warp disrupted (pointed) the second Stratios and held him down while the first was taken down. Kiting the Statios was easy although after a few moments his drones were on me. Using my web and short ranged guns I engaged and took out a few drones while calling for a seconding point. Once secondary point was applied I warped to repair and then warped back in were one Stratios had exploded and some other war target vessels had arrived. The Skirmish went for a good 10 minutes. I have linked the battle report here for more information. 

Monday 10th November 

Today I noticed that a number of systems including Lulm had their defences reduced by over 50% including Lulm.  So I headed on over in my slicer and supported the resupply of a couple of Outposts.  A war target, agharaster, had been lurking in system in a Atron for sometime.   I kept a watchful eye on de-scan and headed into a third site (a large outpost).  These outposts perimeters are not protected by an acceleration gate.   About 10 minutes into the resupply mission, the directional scanner reported an Atron within 1 million km.  I repositioned and readied for a fight.  The fight lasted a few minutes although in the end I succumbed to Agharasters experience.  GFs were spouted in local (which is an acknowledgement of the honourable battle that has taken place).  

Tuesday 11th November

Today I headed out in search of a fight in honourable 1v1 combat...  After a few support missions defending resupply of outposts as previous days, I was of the thought that there was no-one to take my silent challenge until finally a pirate Punisher landed at the outpost.  The brawl between my tormentor and the Punisher seemed to last FOREVER but in the end it was close but Tormentor was lost.



Friday 15th November

Today I finally got my first solo kill....  I will forever love my Navy Comets.  Killmail!  Unfortunately the camera wasn't running.  :(

Saturday 8 November 2014

Learning 1. Skill Training

As posted in the New Eden forums I am keen to start occasionally summarizing my experience so hopefully all those other new capsuleers can get a little more out of their active capsule time when they have terrible skills...  Just like this capsuleer!   ;)

'First cab off the ranks', to steal an ancient earth term...

Skill Training Choices

This is by far the HARDEST choice of all.  Your tutorial agents will give you lots of skill books, some are useful others...  well...  not so much, especially in the early stages...  I found the biggest challenge I had at the start of the game was to fit a ship I liked so it actually did a purpose...  After discussing in the rookie channel and with my new alliances overlord Kenshin I decided to prioritize a number of 'fitting' skills.

What Should We Train First?

The most important skills are 'CPU Management' and 'Power Grid Management' these 2 skills give the largest boost to your ships CPU and Power Grid which are what is used by ship modules fitted to your spaceship.  As you can see I then trained them to level 4 before anything else.  This has enabled me to fit more fire-power, capacitor upgrades and/or tank to my ships to assist me to be much more effective in combat.  So here is my initial list I suggest.
  • CPU Management to 4
  • Power Grid Management to 4
  • Hull Upgrades to 4 - this allows you get the tech 2 damage control, which I am currently training for... (as well as some tech 2 armour tank modules).
  • Weapon Upgrades to 4 - Decreases the CPU requirements for ALL guns and makes them easier to fit
...Pheobe update - As per the update released 4th November we can load up an unlimited skill queue which this a lot easier.  Especially for us new players as if we go away for a weeks holidays we don't have to stress about our skill queue and 'game time' going to waste any-more...

What Next?

Well its up to you and what ships you decide to fly.  Personally I've decided to go support ships instead of direct damage dealing ships.  I've also decided to look more at armour tank based ship hulls (Amarr and Gallente) over shield (Caldari and Minmatar).  CCP has given us some great tools and somewhat basic advantages which unfortunately just aren't at the 'front of mind' for new players until of course another player tells you about them.


ISIS


I touched on this in another journal.  This tool is skimmed over in the tutorials and is handy to 'start' pointing you in the right skill training direction for your ship choices.  Although it is not the end... Unfortunately as I eluded to in a previous post it is a little incomplete, as Amarr ships like the Tormentor and Crucifier do not include any drone proficiencies in the mastery levels even though they are probably the second most important utility.  I suggest to make sure you check the capabilities of your ships before selecting your exact skill training queue.

Certificates

This tool is somewhat hidden in the user interface as a secondary option.  I only found it through using an app on my phone and looking for the in game version.   This allows you choose specific areas you would like to specialise on .  For example as I have chosen the Crucifier and Maulus and these both use drones as primary DPS such as armour tanking, drones and tracking disruption/sensor dampening I have chosen certificates to specialise in and get to level 3 ASAP.  As well as working on getting core skills like CPU management previously mentioned to level 5.

You can access this tool by going into your character sheet and selecting the 'Certificates' tab.


Certificates Tab
Here I have selected 'Light Drones' level 2 to see what skills I need to buy and load to be able to get a Mastery Level of 2.
Neural Remaps

Another point that is not spoken over much in the tutorials (if at all as came to think of it I cannot remember them mentioning it) is Neural Remaps.  A Neural Remap is the ability to move set skill training attributes such as Intelligence, Memory, Perception, Willpower and Charisma to better align with the training we select, as each skill has a set of 2 attributes that shorten your training time.

As a new capsuleer we can do this 3 times (due to a bonus 2 remaps).  Once the bonus remaps are used you can only do this once every 12 months. 
  
Some people make like to do the numbers...  Although to make things easy I will suggest to download a tool like Neocom for your iPhone (I'm not sure what the equivalent is on the Android).  You can load certificates and chosen ship hulls/modules into a skill training plan. The tool will then tell you the best remap for that skill plan. 

Hope this helps,

Materia Out! 

Wednesday 5 November 2014

The Battle for Hadozeko

...So I have found my isk challenges have currently been solved.  I made about 60,000LP from running defensive complexes in an hour (see my last post for details of those adventures).  This translated to about 35 million isk.  Mind you I have lost most of that already and to what was a hell of a lot of fun...

After awakening back in my original system I headed back to the newbie system to finish the last few missions in the tutorials and then headed to Myyhera which had a 24th Imperial Crusade office to hand in my LP.  I traded it for some skill books which I promptly took to Amarr and sold for about 35 million isk.  I fitted up a couple of new tackle executioners and headed back to the war zone in the first one.

I joined the fist advertised fleet.  Upon joining fleet communications the ENTIRE fleet went silent.  Who was this new-bro in fleet and comms?  Whispers of a spy started in fleet started and I realised they were talking about me.  I found out later that the Minmatar occasionally recruit new Amarrian capsuleers to infiltrate the Amarrian militia fleets and gather intel on movements and fleet compositions...  I guess the fleet must have just thought its better to be safe than sorry...  So I introduced myself...  After that the usual fleet chatter started again and I was given the destination of Hadozeko of which I burned to in a few short minutes.  

As I arrived the Fleet Commander called for all small ships to move to Resbroko, I announced my arrival and that I would join the skirmish group.  A battle was about to start for a Small Outpost (of which only frigate and destroyer sized ships can enter).  I jumped system and warped over to the Small Outpost were friendly pilots were already calling out for assistance.  As I entered the outpost the combat commander called for propulsion and warp drive disruptor's to be placed on the Dramiel (a very fast pirate faction frigate with the added bonus of a deadly flight of drones).  As ordered I activated my warp distruptor and stasis web pointed on the Dramiel, he couldn't move (as fast).  Realising he was doomed with my hold on him he quickly switched his guns and drones to me.  I was back in my capsule before I knew it but noticed as I warped off that the Dramiel exploded moments later...  The fight was already a success.  

I moved back to Amarr where I gathered my thoughts.  I found out later that Hadozeko had fallen and soon be back in the control of the Amarr Empire!

Materia Out!

Tuesday 4 November 2014

Joining The War

As per my last journal I decided to start looking for player run corporations of the player vs player persuasion.  My main concern was replacement of my ships, now don't get me wrong I was worried about not having means to replace them myself not if I would get freebies...  As stated in my forum posts I'm keen to not be a burden on other capsuleers as I believe at least in the early stages I should be able to fund my ships to explode.

So first off I joined a corporation called Red Federation.  This Corporation is in an unending war with Blue Federation, Hence the name Red vs Blue.  Upon joining I moved straight to Red Federations home system of Otela where some members were rallying to head over to the Blue Federation home system 2 jumps away.  I promptly followed in my Punisher that I had renamed 'The Punisher'.

The Blue Federation most have been feel depleted that day and docked up when we arrived at their home station...


At that stage I asked the team how their new members pay for ship replacements knowing full well I didn't have enough isk to replace my ship.  They advised that the Red Federation runs ship replacement programs for doctrine fit cruisers of which I am unfortunately yet to be able to fly them...  They also advised some members have set-up multiple clones of themselves through a shifty corporation called 'ISBoxer' and run things like incursions, mining, faction warfare and wormholes.  Hmmmm...

Other than sounding very complex, it sounded immoral and not very honourable.  Why cheat and run with multiple consciousnesses at once???  I mean can you imagine the self conflicting mind bending challenges?!?!  I also believe capsuleers should have the means to make own way in this universe and not need the assistance of multi-cloning 'IS' corporations...  Figuring there must be other ways to make a reasonable amount of isk and still be able to use my guns for the common good of a capsuleer corporation I promptly quit the corporation that I had called home for all of 3 hours and started the search again. 

As I had already spoken to a number of recruiters from various faction warfare groups I decided to give it go.  I spoke to the Amarr Militia (24th Imperial Crusade) recruitment officer in my nearest station and enlisted.  Within moments my conscious mind had been thrust into the Amarr Militia's main intelligence channel and news was being spread about various kills and enemy movements around the war-zone.  I was also then granted access to a war map which showed how vulnerable some systems were to having their infrastructure hubs attacked.  Seeing that the Amarr were currently blitzing the war offensively I decided to go assist.  

I asked in the intel channel where I should go and was told to look in the 'fleet finder' list where I would find active fleets ready and willing to take pilots to help in the war effort.  I joined the 'Patroling the Pilgrim Road' fleet.  The Pilgrim Road is a group of systems between Rouschar and Oyonata.  This is one of 2 routes from the warzone into Huola, a Minmatar stronghold, which is a major connection for Amarrian supplies.  The Minmatar, traditionally, slaves of the Amarrian empire have been at war with each other for hundreds of years. 

The battles along the Pilgrim road, Huola and neighbouring Kourmonen are legendary even for new capsuleers such as myself.  Joining this battle was promising to be more thrilling and fearsome than anything I had en-counted before.

I entered Roushzar and found a number of friendlies running the combat complexes that helped to supply the systems infrastructure hub defences.  Seemingly having that under control I moved to the next system Labapi where I opened up a novice complex (being a novice I thought it appropriate).  I held that complex for 10 minutes which was enough for the some Amarr supply runs to bolster the infrastructure hubs defences a little.  I was awarded 2,450 loyalty points for my efforts.  After that complex I moved into Asghed and ran one further.  I then decided to move straight to Oyonata although along the way I met a war target gang of about 8 frigates.  I knew that loosing my ship a gang at this early stage would mean nothing so I held 'gate cloak' as long as possible and initiated warp. I made it to Oyonata. I found only myself and a few Minmatar capsuleer pilots in local.  There were a number of our outposts active in system.  

Knowing that only the Minmatar scum could be running these I warped to the Novice Outpost. Using my directional scanner at a very short range I found that a Tristan class frigate was inside the complex...  The Minmatar were obviously attacking the site to weaken our infrastructure hubs defences. Knowing I was not very skilled at combat I announced in the militia intelligence channel what I had found.  I activated the gate.  Once inside the complex I found Zen Guerilla, a known veteran of the Minmatar Militia, with a full flight of tech 2 drones in space waiting for me.  Within seconds the battle was on and I surrounded by his drones.  I returned fire with very little effect as his transversal was much greater due to his speed.  I was also unable to get into a range to do maximum damage.  Alarms sounded I was into armor, I started my repairer but it was no use it was only delaying the inevitable destruction of my ship.  I announced my predicament in the intelligence channel as PlantythePottedPlant entered system.  I then new I just needed to survive long enough to keep Zen from getting away.  Just before my ship exploded I noticed a Merlin class frigate on scan.  Distracted by this for moments my ship exploded and my capsule was scrammed...  'Good Fights' were in local just as I blacked out...  Only to find myself back in the starter system I first awakened in a few days earlier.

Checking reports later I found that 'Planty' had managed to dispatch Zen's Tristan moments after my conscious mind had left Oyonata.  Revenge was ours!

More to come later...

**** If you would like to learn more about EVE Online or try out a 21-day trial please follow this link.

Sunday 2 November 2014

Combat, Explosions, Destruction and isk!

(RP Warning: Some 'out of character' references below)

Back again with another post which will probably be last for a couple of days while I look for a capsulee-run PvP corporation.

So after my expedition into wormhole space I decided I needed more skills and a better ship before trying that again.  Which was a little disappointing but you know what they say...  'soldier one'.

To achieve this I thought I would try the Military Career, Advanced Military Career and Industrial Career agents.  Although a fantastic starting point for new pilots as I found out there are confusing and missing learnings wihtin the training itself.  I have highlighted some of the key points I found below.  Note Aura does give some limited links to the EVE Wiki although information there is a little outdated so be careful.  :)

Transversal Velocity

This is something I discovered when 'kiting' the sleepers in my earlier wormhole excursion although it is not taught by a trainer until the END of the advanced military career chain.  I believe the governing bodies at the Amarr training corporations need to make this one of the very first lessons as it makes a massive difference in not only speed but efficiency in missions.  I have linked a video record of an encounter with the final boss in the advanced chain to explain my point but will explain what transversal velocity is a little more first.

Transversal velocity is the orbiting speed of 2 opposing ships.  For example 2 ships moving in opposite directions while orbiting each other at the same speed and distance would be at 'maximum transversal'.  The laser turrets on my Punisher can only track a target at a certain speed so at maximum transversal they cannot track the target and I do little to no damage at all to my target.  To correct this and increase damage I  need to turn my ship to make sure I'm reducing my opponents transversal to maximise the damage I do to them.  The boss in the recorded missions was also using turrets so I needed to keep my speed up to avoid as much damage as possible but get into a position where I was doing more damage to him.  This is a hard topic to explain in text so I would like to reference another UNIwiki link and video to explain.

The strategy I used was to dive into enemy putting my web and then turning my ship to move directly away either in front or behind him.  This gave me maximum damage on him.  When armor started to bleed and increased my transversal velocity by orbiting the target and repairing my armor.  This seemed to work well.  The 2 trainees that accompanied the boss where using missiles so as long as I kept up my speed they did very little damage to me (this is do with explosion radius and velocity but I think I have confused my readers enough for one night).  ;)

Ship Fitting

In the missions you are given both shield and armor modules to tank your ships and your told very little directly about your ships capabilities such as tanking and damage bonuses etc...  As I am Amarrian my ships are generally better for armor tanking which is why I was so confused when I first supplied shield resistance and boosting modules.  My first armor module was only given to me near the end of the basic military career.  So I decided to do a bit of research on the matter.

ISIS - The CCP supplied tool (in game) is a great start for new players.  It can be found on you left of your capsulee interface.  It showed me some skills which upon learning such as capacitor management, motion prediction and rapid firing increased not only my dps but my ability to apply dps for longer (capacitor pool and recharge).  I also learnt about the resistance and targeting skills as well as numerous others that I had no idea about...  This new world I've chosen is so complex but quite interesting. I may just stay a while.  This being said the tool does seem to missing some skills for each mastery level, for example, Ventures (ORE Mining Frigate) and Magnates (Amarr Scanning Frigates) have drone bays but do not require ANY drone skills for even Mastery Level 5.

EVEwiki - Another great page from EVE Uni that gives some hits and tips on fitting.

PYFA - An out of game tool that uses your API and allows you customise fits.  I recommend to look at your ships bonuses and fit based on that.

Hope this helps,

Materia Out!



Saturday 1 November 2014

Exploring the Cosmos


Today I decided to take up the challenge of exploring the cosmos in my shiny new Magnate (a reward from the previous days training).  I decided to not start in my training system of Pasha due to all the training signatures in that area.  So I moved over to the neighbouring system of Hilaban.  The first thing I noticed was the abundance of stations (18 into total).  

I then opened up probe scanner window and dropped my trusty probes.  There was only one cosmic signature in system (RMX-049) so I started to scan it down.  It took about 5 attempts to get the signature to 100% using the pinpoint formation.  Starting at 16 au moving one iteration down each scan until it finally went to 100% at 1 au.  As the signal strength got better my scanner informed me the signature was a wormhole.  Was my first proper exploration excursion to yield a wormhole?  These wormholes can lead to any known or as I was about to find out, any 'unknown part of space' as well.   With excitement and some nervousness I got the final scan completed and warped to the wormhole.  It was a Z971 wormhole.  According to UNIwiki (thank you to Koebmand from the rookie channel who gave me the link... twice mind you because I didn't release I could bookmark in the browser lol) this let to a wormhole to an unknown class 1 wormhole system.

Figuring it was only the lowest class of system I decided to venture inside to see what I could find.  Before I entered the wormhole I asked if in the rookie channel what I needed to do.  Bryan Achassee advised to set-up bookmarks on both sides of the wormhole as he had once got lost in a wormhole and had to self-destruct his ship to get out.  I promptly bookmarked in the wormhole entry and holding my breath entered the wormhole.  My little Magnate must have been pushed to its structural limits as I pulled inside.  After emerging on the other side I took note of the system and relealised there was absolutely NO warp-able signatures on my overview.  Well Bryans advice had already paid off...  So I bookmarked the way out and warp off to a Interbus Customs Office at 100km and look around.  After realising that sitting still probably wasn't a good idea I aligned to a random direction and dropped probes.  There was about 20 signatures.  So I started the process of scanning by identifying and ignoring (ignoring signatures was a handy hint given by Rulie Isoryn of Sisters of EVE).  

Before long I had found my first gas site...  That book looks so far away...  :(  Are well 'I'll get there, one day', I told myself...  I warped in and had a look around.  I did take note that the site was visually quite stimulating before aligning away as before and continuing probing.  



I then found some Data and Relic sites.  Having my relic and data analysers fitted I decided to warp in and attempt to unlock some hidden sleeper secrets...  Unfortunately upon entering the data site 2 cruisers engaged me and within seconds I was in armor with alarms sounding everywhere.  So I warped off.  Not being deterred I warped back to the site, this time at 100km, and aligned in the opposite direction hoping the powerful sleepers, who very actually not very fast, would chase me. They did. Before they got into range I managed to pull them off the data site about 100kms so warped to the sun and straight back to the site at 0km.  Sure enough the sleepers were still over 100km away and note able to hit me...  So I burnt in with my afterburner and attempted to hack a can...  Unfortunately at this stage I realised that my civil data analyser wouldn't be able to break the defences so I prompted left.  At this stage I decided to head back to my training system in normal space as I was in desperate need of making some isk.

Looking to make one more post today...  Stay Tuned.

Materia Out!


Day 2 - Continued


Unable to contain the excitement I eagerly contacted Raish for the final 3 missions that he was going to offer before my graduation from his classes.  Before starting I noted an eve-mail from Nocturnal Fire of Ignis Indomitus who had noticed me in the new capsulee system inviting me to join the war against the Gallente Militia.  I took a 'raincheck' as I have decided to move into any capsulee run corporations for a few days while I decide what I want to do.
Nocturnal Fire
Senior Recruiter
Ignis Indomitus

Missions 3 - 5 of 5

For the third mission I was required to scan down a data site, using the data analyser that Aura had given me I successfully hacked the security system.  I looted the required item and returned it.  Scanning in itself was an easy concept to learn using Aura tutorial although there are 2 default formations for probes.  I although had trouble seeing my probes when first using the default pinpoint formation as it only had a default probe scan range of 4 au and was lost in the MANY signatures in the system.  I had to go further through the tutorial to discover how to expand them.  After that it was easy.  At this point I would suggest to Concord and the other powers in New Eden that this part of the capsule consciousness needs to be updated.  It would be worthwhile starting ALL the formations at 16au rather than a smaller setting.  

I then repeated the process for a relic site with a relic analyser for the fourth mission. Again this was easy.  

The final mission was a gas sites...  This got me filled with excitement YET AGAIN.  As mentioned in the last journal entry I am very interested in gas mining.  The mission gives you an item to hand in.  Thinking this 'key' was going to unlock a skill book I raced to the mission and into the acceleration gate (if you remember I mentioned it was a whopping 26 million isk).  Unfortunately bitter disappointment hit me again as I only needed to talk to Rulie (Sisters of EVE) and didn't get to actually mine ANY gas.

I did although get a shinny new Magnate for my efforts which will be a great ship for scanning.  

 Tomorrow I will be taking it out to see what treasures I can find on a short expedition.  Stay tuned for the journal on that.  :)

Materia Out!  For the final time today.  ;)




Friday 31 October 2014

Day 2 - A career, new ship and making friends

Day 2 

Aura had now passed me onto some career agents.




As exploration has always intrigued me I chose to first speak with Raish Okarema who is the exploration career agent.  There is so many things to explore in New Eden already although I was to discover that within universe there was even more to discover.

Mission 1 of 5

After undocking my trusty Impairor, Raish showed me how to use the Sensor Overlay on my ship.  I was consumed with awe at the sheer number of anomalies that resided in space that hadn't even noticed until this point...  Awe turned to terror, excitement and confusion, what were these anomalies? were they filled with treasure or were they filled with hostile entities that would try to destroy me. 

Well I guess I was about to find out...

I warped to a training signature as instructed.  The objective was to find some documents in a training container.  Unfortunately the container took quite a bit of time to find in space.  I eventually found it and transferred the documents to my cargo hold.  

From here I remember Aura mentioning a rookie communications channel earlier in my training.  So I asked if there was a way I could add containers to my overview.  I got 2 prompt replies from Tulia Madeveda and Kirra Evingod who advised I can select an item in space (by right clicking) and adding it to overview.  This helped a lot.  Thank you for your assistance,

Upon arriving back at station and handing in the documents I was presented with the second mission.

Mission 2 of 5

At the start of second mission I was rewarded with a Tormentor class frigate.  I accepted the mission and undocked in the Impairor, only to be greeted with Aura giving me guidance on reshipping to my new and improved Tormentor.  I promptly docked up and followed her instructions.  




Aura also explained the ship insurance system unfortunately at this stage I only had enough isk to my name to afford the most basic of cover which still used MOST of my funds.  I although, thought it best to at least get something for my ship if it was to be destroyed.

The mission took me to meet to Rulie Isoryn from the Sisters Of EVE Corporation.  The sisterhood are the residents experts on exploration in New Eden and are the main advisor's to all 4 races in regards to all that is strange and mysterious.

During the mission I was given some supplies that would allow me to scan down sites and also some other items I was told would help me later.  Rulie told me about the 3 different types of cosmic signatures and showed me what each of them (data, relic and gas) looked like.  Gas sites are one I'm interested in, but noticed a skill I needed to inject, Gas Cloud Harvesting.  Unfortunately I looked at the cost of this skill and realised it is well out of my reach for now.  My wallet is at 285,000 and the skill book costs about 26 million isk...  Are well maybe someday...

Well I think that's enough for this journal now...

Materia Out.

Hitchhiker's Guide to New Eden - Prologue

'Twas an evening to remember.  An aquatance offered me a chance to become immortal and fly with the gods known as capsulee's.  The stories of the adventures of the famous capsulees have been told for hundreds of years.  The famous and INFAMOUS alike.  I was now to become one of them.  

I lay down on the medics table as they hooked me up to a machine that would allow my consciousness to be transferred instantaneously should my body die.  I gave one final approval to continue with the procedure and...

I awoke to a strange but still quietly familiar hum of a holographic system and the voice that would now guide through limitless possibilities within New Eden, Aura. My consciousness had also been transferred to a new system and station, Emrayur III - Moon 1 - Royal Amarr Institute.  This school would teach me how live my new life as a capsulee with Aura to guide me...  Well at least for while as I found out later...  it was only to be for a small amount of time.


Being access to a capsule was strange and Aura asked me to undock in it.  I warily did as instructed and warped to destination in system... There at my destination was my first ship.  An Impairor class rookie ship.  The basic ship in the Amarrian fleet.  Although quite beautiful and sleek but yet a ship that I found out later that could be quite deadly.  On my second outing to space I was asked to take out a couple of pirates that I dispatched without challenge.  Almost too easy...  Maybe Aura had set it up and they were just training drones?  I could never figure it out...

After that mission I was ordered to go to the training academy where I saw a glorious golden yellow fleet of ships Amarrian Frigates, Cruisers and Battleships shimming with the stars.  I picked up my clearance papers and headed back to base where I was asked to set a new destination, Pasha VII - Moon 3 - Royal Amarr Institute School.

While travelling Aura showed me how to find capsulee run corporations.  I had a brief look at this stage but noticed the largest that showed first was EVE University with 1900+ members.  I decided to look into that further the next morning...

Goodnight New Eden

Materia Signing Off!