Friday 27 May 2016

Angels of New Eden. The Prologue...



Prologue

The wisp of light sneaking in view from the eastern shores of the Amarrian Capitol Oris meant that night was coming to an end. He knew that his counterpart was tired as she had been helping him haul cargo boxes all evening.  Even though the boxes were made from a light weight carbon alloy the goods that were heavy.  While hover lifters made work easier it just meant they could move more cargo than people of the old earth.
That evening was the last of long line of transport missions between the expansive but extremely populated continents of Oris.  The missions had been to transport components for the construction of Amarr fleet frigates to be used in the war against the rebellious Minmatar slaves.  

Of the four decendant races from old Earth, the Amarr believed that they were the most righteous.  They believed the Gods of New Eden had given them the rite to rule over the other three races.  Their rise as the superior race eventually led the Amarrian Empires to enslave another of the races, the Minmatar.  

The Minmatar while seemly primitive in many respects were faster and strong than their Amarrian slavers.  This had helped to lead to an uprising over the last few hundred years recapturing much of their old territory.
It was now the responsibility of all Amarrians to do their part in the war to reinstate their race as the dominate race in New Eden.  Materia Stone was a transport pilot that came from a long line of Amarrian loyalists.  A skillful pilot he had scraped enough cash from years of work to buy a new Minmatar Shuttle and a Gallente industrial ship known as a Nereus.  The Gallente were known as a people of traders with proficient skills in mining and manufacturing.  The Nereus while small was fast and tuff allowing it survive assaults from the most ruthless pirates.  It was this Nereus that they were hauling the last shipment for the night.
Looking at his friend and confidant he knew she was tired.  Her long blond hair while regularly tired up had become coarse over the years.  While her soft pale skin had become somewhat rigid, her blue eyes were still as beautiful as the first day they had met in their early years.  A stranger would think this pair a romantic couple but these childhood friends had decided many years before that their relationship would be equal to that of siblings.  Materia had although often pondered what would have happened if they had of formed a romantic relationship, but was glad it never transpired as it would only have complicated their now strong business relationship.

The business had been flourishing as far as planet side businesses were concerned.  While the hauler itself was designed for interstellar travel Materia and Andrah had very rarely ventured outside the Amarrian captiol system.  Their main concern like many others was the war that had been raging for so many long years.  The Minmatar had revolted many years prior and taken back many of their traditional homelands.  They were ruthless.  Their ships looked like they were pieced together from a junkyard, covered in rust and while riddled with technical issues were built for combat efficiency.  The fighters themselves were cunning and ruthless.  Their fighters would fight to death not cowering from fights even when hopelessly outnumbered. 
The war was not the only threat in the cosmos. Pirates and mysterious invaders, known as drifters, were stretching their influence, raiding even in the heart of capitol systems to keep their massive covert operations growing.  The larger pirate groups such as the Sansha and Angel Cartel had been in existence for thousands of years.  Their influence had spread throughout New Eden with the formation of many large pirate alliances such as Pandemic Legion.  Though Amarr itself was rarely ravaged by this great alliance the war effort in the adjoining region of The Bleak Lands was constantly put under the strain by their massive fleets of capital ships.  

Both friends had longed to fly in the battles for control over systems in New Eden but had never had the money to make the necessary changes. This day was to be different.  Today they were to be heading to largest trade hub in all of Amarrian space, The Emperor’s Family Academy that orbited the same major planet they had been making hauling runs on for the last 20 years.  Today they were to make a run between Oris storage yards and the Amarr shipyards in Emrayer.  Emrayer was one of the major training system for new capsuleers.

To join the capsuleer program was to become immortal in the stars.  The process to become a god was just the beginning.  Capsuleers commanded massive ships into battles none larger than the Amarr’s Avatar class Titan.  A ship that commanded respect wherever it was found in space.  Shaped something between a nail and a long mushroom it was a ship so large it dwarfed any other capital ship in any fleet.

Today Materia and Andrah were to meet with Nehrnah Gorouyar of the Emperor Family security forces.  He was to be the one to give them a mission that would finally afford them the means to leave Oris and join the capsuleer program.  While both were respected on Oris and wealthy in terms of the planet side populous it was widely known that you needed a lot more currency to purchase a ship that was able to with stand pirate and enemy militia attacks while going about your business across New Eden.

The Nereus class hauler was a great workhorse.  It was small and fast but held a reasonable amount of storage is in its cylinder shaped hull.  With the right upgrades the hull was also known to be quite a robust blockade runner.  Materia knew that they needed to invest in these upgrades to be able to survive hauling into the depths of New Eden.  Upgrades that were not your standard upgrades, upgrades that were retrofitted by pirates and the secret factions of the four races.  These retrofitted ship modules would improve the Nereus’s shields and allow it run from interdiction devices such as warp drive disruption arrays.
 
Before the mission that Nehrnah would likely request of them Materia would need to see some old associates.  Associates that lurked in the shadows, associates that may not easily give up the upgrades required, associates that had links to the Angel Cartel and the Minmatar Militia, the notorious Pandemic Legion.  Materia had a contact in the notorious pirate armada in the nearby low security system of Egghelende.  This contact would be able to get them the parts they required but would Andrah agree?

At this stage Andrah’s head was loosely bobbing around with the odd bump through an air pocket while heading for the upper atmosphere of Oris.  She loved to sleep while flying as she found it quite relaxing with the low hum and slight vibrations caused by the thruster drives.  Materia knew this and decided to leave the necessary conversation for later that evening…

**************************************************

The cold chill of space was not all that familiar to Andrah.  She had been in space before but not all that often.  She knew where they were headed this morning as they needed to see a work agent to collect payment for the goods that they had been transporting the night prior.  Payment that would afford them the ability to take the hauling business to its next phase.

Opening her eyes, she could see the tip of the north communications spire. The spire in itself was 3 times the size of the hauler they were in.  It alone was almost 300 metres long and 20 metres wide.  The array controlled most communications between the vastness of New Eden and the Amarr population.  As they passed the antenna the full length of the station came into the view.  Even though Andrah had been here before she was still in awe of the size of the station.  Over 5 kilometres in length from top to bottom the stations almond shape was still one of the most magnificent in New Eden, or atleast the Amarr thought so.

She did not like visiting this trade hub it was full of Amarrian loyalists that believed they were the centre of the universe.  While Andrah was part of a loyalist family she did not believe in slavery.  She had also heard whispers of the many war crimes committed by the Amarr council in the war again the Minmatar people.  She thought to herself, ‘Am I a sympathiser?’.  Suddenly she realised she was and shoock off the thought…  She knew it was not a good idea to express sympathy for the Minmatar people especially where they were headed this evening.  Nehrnah was known for arresting anyone who showed any sympathy with treason.  It was time now to pick up her share of the payment and move on to her next chapter…

Materia noticed the glazed look on Andrah’s eyes…  He knew what she was thinking and thought he better remind her where they were headed.

‘Hey bud, you know shou…’ As quickly as he started talking Andrah cut him off who piped up in a frustrated voice…

‘Yeessss, I know… You don’t need to say it.’ 

But he felt he should finish anyway…  ‘shouldn’t discuss the war at the Academy, especially with your views.’
As much as Materia cared for his friend’s safety he didn’t agree with her views.  They debated the war on almost every hauling run. 

Monday 24 November 2014

A Question of Ethics - The Plight of the Minmatar Slaves

So I have been struggling for the last few days as to whether the righteous cause I have been fighting for the past few weeks is actually the right one.   This has come about after numerous sessions working with Amarr defensive supply efforts in Lulm.

During the escort missions there is a lot of time in which you scan and pick up communications between the Minmatar.  One thing that the current state of affairs in Lulm has shown is that the Amarrian empire is showing signs of its old world culture.  This is recognised through the blockades of the stations which no longer allow even medical services to Minmatar pilots.  This is inhuman.

I am also struggling with the warmongering of the supposed enlightened Amarrian high council.  They continue to project the Minmatar people as lower life forms even though my experience has taught me otherwise.   Firstly my experience in a battle with Agharaster a veteran Minmatar Militia pilot who I recently battled.  Even though he had the opportunity to destroy my capsule he instead released me and proceeded to give advise on how I could have done better.   Is this really the actions of an animalistic culture?  To me he seemed quite enlightened and even more so some of the Amarrian's which which I currently fight with.

In the last few days I also met a pilot that has recently rejoined the Minmatar Milita after a long stint in wormholes.   He has returned for one reason to free the slaves and dismantle the blockades that inhibit medical supplies and other basic human necessities from being supplied to the local Minmatar population.  Andiedeath, of Caldari born blood, decided many years ago that the cause of his own people was not always just and like him I have now decided to take the fight to the freedom of the Minmatar people.  for this reason I have decided to join him in his enlightened cause to assist the Minmatar forces in driving back the hoards if unrighteous Amarr.

His quest along with the his old friends in Iron Oxide, Ushra'Khan and the rest of the militia may not be one that is easily won, but I believe is one worth fighting for...

Beat back oppression and Free the Slaves!

Materia Signing Off!

Friday 14 November 2014

Video Journal - The Taking of Labapi Planet 7 Moon 'Classified"

So today we decided to go finish of player owned station that was coming out of reinforce...  The Moon's precious ore could be a source of funding the war effort...  My first video journal should tell the story...  I hope you enjoy.


Materia Out!


Week 1 - In the War Zone

Warzone Overview - The week that was...

 The war has been going well for the Amarrian Lords of New Eden. The Minmatar slaves have all but lost control of the warzone and there are now whispers over a plan to release Huola from the slaves control. Will the Minmatar put up a fight or will it be the last blow that breaks any resistance? Time will tell...

 Over the last week I and the alliance (D6) I now call home have been engaging in the defence of the multiple systems that the Amarr Empire have won back from the Minmatar over the last few months. While my skills are still requiring improvement, both lodged in my head as a capsulee and actual skills at piloting the controls of my ship, I have enjoyed holding not only the Minmatar at bay but pirates and their wanted destruction of all.

 Now this being said enemy (both militia and pirate) activity has dropped in the last week. This seems to be due to the pulling out of the war-zone of a number of groups such as the legendary Ice Fire Warriors (Minmatar Militia) and Pandemic Legion (Pirates and Amamake Overlords). Each group has had their reasons for leaving although this has, at least for now, ensured that the righteous Amarr Militia will continue to dominate the war zone.

This weeks journal...

Friday 7th November

My alliance the mighty D6 was scouting some data and relic sites in a nearby system and came across a group of Minmatar Militia explorers running sites in a pair of Stratios exploraton ships. The fleet engaged although I was in another system. The fleet had one Stratios locked down but the second was doing catastrophic damage with its Gecko Heavy Drones and was able to stay out of range of the initial force. I lept into my executioner with a warp disruptor and stasis webifier and headed to the skirmish to assist. Entering the site I warp disrupted (pointed) the second Stratios and held him down while the first was taken down. Kiting the Statios was easy although after a few moments his drones were on me. Using my web and short ranged guns I engaged and took out a few drones while calling for a seconding point. Once secondary point was applied I warped to repair and then warped back in were one Stratios had exploded and some other war target vessels had arrived. The Skirmish went for a good 10 minutes. I have linked the battle report here for more information. 

Monday 10th November 

Today I noticed that a number of systems including Lulm had their defences reduced by over 50% including Lulm.  So I headed on over in my slicer and supported the resupply of a couple of Outposts.  A war target, agharaster, had been lurking in system in a Atron for sometime.   I kept a watchful eye on de-scan and headed into a third site (a large outpost).  These outposts perimeters are not protected by an acceleration gate.   About 10 minutes into the resupply mission, the directional scanner reported an Atron within 1 million km.  I repositioned and readied for a fight.  The fight lasted a few minutes although in the end I succumbed to Agharasters experience.  GFs were spouted in local (which is an acknowledgement of the honourable battle that has taken place).  

Tuesday 11th November

Today I headed out in search of a fight in honourable 1v1 combat...  After a few support missions defending resupply of outposts as previous days, I was of the thought that there was no-one to take my silent challenge until finally a pirate Punisher landed at the outpost.  The brawl between my tormentor and the Punisher seemed to last FOREVER but in the end it was close but Tormentor was lost.



Friday 15th November

Today I finally got my first solo kill....  I will forever love my Navy Comets.  Killmail!  Unfortunately the camera wasn't running.  :(

Saturday 8 November 2014

Learning 1. Skill Training

As posted in the New Eden forums I am keen to start occasionally summarizing my experience so hopefully all those other new capsuleers can get a little more out of their active capsule time when they have terrible skills...  Just like this capsuleer!   ;)

'First cab off the ranks', to steal an ancient earth term...

Skill Training Choices

This is by far the HARDEST choice of all.  Your tutorial agents will give you lots of skill books, some are useful others...  well...  not so much, especially in the early stages...  I found the biggest challenge I had at the start of the game was to fit a ship I liked so it actually did a purpose...  After discussing in the rookie channel and with my new alliances overlord Kenshin I decided to prioritize a number of 'fitting' skills.

What Should We Train First?

The most important skills are 'CPU Management' and 'Power Grid Management' these 2 skills give the largest boost to your ships CPU and Power Grid which are what is used by ship modules fitted to your spaceship.  As you can see I then trained them to level 4 before anything else.  This has enabled me to fit more fire-power, capacitor upgrades and/or tank to my ships to assist me to be much more effective in combat.  So here is my initial list I suggest.
  • CPU Management to 4
  • Power Grid Management to 4
  • Hull Upgrades to 4 - this allows you get the tech 2 damage control, which I am currently training for... (as well as some tech 2 armour tank modules).
  • Weapon Upgrades to 4 - Decreases the CPU requirements for ALL guns and makes them easier to fit
...Pheobe update - As per the update released 4th November we can load up an unlimited skill queue which this a lot easier.  Especially for us new players as if we go away for a weeks holidays we don't have to stress about our skill queue and 'game time' going to waste any-more...

What Next?

Well its up to you and what ships you decide to fly.  Personally I've decided to go support ships instead of direct damage dealing ships.  I've also decided to look more at armour tank based ship hulls (Amarr and Gallente) over shield (Caldari and Minmatar).  CCP has given us some great tools and somewhat basic advantages which unfortunately just aren't at the 'front of mind' for new players until of course another player tells you about them.


ISIS


I touched on this in another journal.  This tool is skimmed over in the tutorials and is handy to 'start' pointing you in the right skill training direction for your ship choices.  Although it is not the end... Unfortunately as I eluded to in a previous post it is a little incomplete, as Amarr ships like the Tormentor and Crucifier do not include any drone proficiencies in the mastery levels even though they are probably the second most important utility.  I suggest to make sure you check the capabilities of your ships before selecting your exact skill training queue.

Certificates

This tool is somewhat hidden in the user interface as a secondary option.  I only found it through using an app on my phone and looking for the in game version.   This allows you choose specific areas you would like to specialise on .  For example as I have chosen the Crucifier and Maulus and these both use drones as primary DPS such as armour tanking, drones and tracking disruption/sensor dampening I have chosen certificates to specialise in and get to level 3 ASAP.  As well as working on getting core skills like CPU management previously mentioned to level 5.

You can access this tool by going into your character sheet and selecting the 'Certificates' tab.


Certificates Tab
Here I have selected 'Light Drones' level 2 to see what skills I need to buy and load to be able to get a Mastery Level of 2.
Neural Remaps

Another point that is not spoken over much in the tutorials (if at all as came to think of it I cannot remember them mentioning it) is Neural Remaps.  A Neural Remap is the ability to move set skill training attributes such as Intelligence, Memory, Perception, Willpower and Charisma to better align with the training we select, as each skill has a set of 2 attributes that shorten your training time.

As a new capsuleer we can do this 3 times (due to a bonus 2 remaps).  Once the bonus remaps are used you can only do this once every 12 months. 
  
Some people make like to do the numbers...  Although to make things easy I will suggest to download a tool like Neocom for your iPhone (I'm not sure what the equivalent is on the Android).  You can load certificates and chosen ship hulls/modules into a skill training plan. The tool will then tell you the best remap for that skill plan. 

Hope this helps,

Materia Out! 

Wednesday 5 November 2014

The Battle for Hadozeko

...So I have found my isk challenges have currently been solved.  I made about 60,000LP from running defensive complexes in an hour (see my last post for details of those adventures).  This translated to about 35 million isk.  Mind you I have lost most of that already and to what was a hell of a lot of fun...

After awakening back in my original system I headed back to the newbie system to finish the last few missions in the tutorials and then headed to Myyhera which had a 24th Imperial Crusade office to hand in my LP.  I traded it for some skill books which I promptly took to Amarr and sold for about 35 million isk.  I fitted up a couple of new tackle executioners and headed back to the war zone in the first one.

I joined the fist advertised fleet.  Upon joining fleet communications the ENTIRE fleet went silent.  Who was this new-bro in fleet and comms?  Whispers of a spy started in fleet started and I realised they were talking about me.  I found out later that the Minmatar occasionally recruit new Amarrian capsuleers to infiltrate the Amarrian militia fleets and gather intel on movements and fleet compositions...  I guess the fleet must have just thought its better to be safe than sorry...  So I introduced myself...  After that the usual fleet chatter started again and I was given the destination of Hadozeko of which I burned to in a few short minutes.  

As I arrived the Fleet Commander called for all small ships to move to Resbroko, I announced my arrival and that I would join the skirmish group.  A battle was about to start for a Small Outpost (of which only frigate and destroyer sized ships can enter).  I jumped system and warped over to the Small Outpost were friendly pilots were already calling out for assistance.  As I entered the outpost the combat commander called for propulsion and warp drive disruptor's to be placed on the Dramiel (a very fast pirate faction frigate with the added bonus of a deadly flight of drones).  As ordered I activated my warp distruptor and stasis web pointed on the Dramiel, he couldn't move (as fast).  Realising he was doomed with my hold on him he quickly switched his guns and drones to me.  I was back in my capsule before I knew it but noticed as I warped off that the Dramiel exploded moments later...  The fight was already a success.  

I moved back to Amarr where I gathered my thoughts.  I found out later that Hadozeko had fallen and soon be back in the control of the Amarr Empire!

Materia Out!

Tuesday 4 November 2014

Joining The War

As per my last journal I decided to start looking for player run corporations of the player vs player persuasion.  My main concern was replacement of my ships, now don't get me wrong I was worried about not having means to replace them myself not if I would get freebies...  As stated in my forum posts I'm keen to not be a burden on other capsuleers as I believe at least in the early stages I should be able to fund my ships to explode.

So first off I joined a corporation called Red Federation.  This Corporation is in an unending war with Blue Federation, Hence the name Red vs Blue.  Upon joining I moved straight to Red Federations home system of Otela where some members were rallying to head over to the Blue Federation home system 2 jumps away.  I promptly followed in my Punisher that I had renamed 'The Punisher'.

The Blue Federation most have been feel depleted that day and docked up when we arrived at their home station...


At that stage I asked the team how their new members pay for ship replacements knowing full well I didn't have enough isk to replace my ship.  They advised that the Red Federation runs ship replacement programs for doctrine fit cruisers of which I am unfortunately yet to be able to fly them...  They also advised some members have set-up multiple clones of themselves through a shifty corporation called 'ISBoxer' and run things like incursions, mining, faction warfare and wormholes.  Hmmmm...

Other than sounding very complex, it sounded immoral and not very honourable.  Why cheat and run with multiple consciousnesses at once???  I mean can you imagine the self conflicting mind bending challenges?!?!  I also believe capsuleers should have the means to make own way in this universe and not need the assistance of multi-cloning 'IS' corporations...  Figuring there must be other ways to make a reasonable amount of isk and still be able to use my guns for the common good of a capsuleer corporation I promptly quit the corporation that I had called home for all of 3 hours and started the search again. 

As I had already spoken to a number of recruiters from various faction warfare groups I decided to give it go.  I spoke to the Amarr Militia (24th Imperial Crusade) recruitment officer in my nearest station and enlisted.  Within moments my conscious mind had been thrust into the Amarr Militia's main intelligence channel and news was being spread about various kills and enemy movements around the war-zone.  I was also then granted access to a war map which showed how vulnerable some systems were to having their infrastructure hubs attacked.  Seeing that the Amarr were currently blitzing the war offensively I decided to go assist.  

I asked in the intel channel where I should go and was told to look in the 'fleet finder' list where I would find active fleets ready and willing to take pilots to help in the war effort.  I joined the 'Patroling the Pilgrim Road' fleet.  The Pilgrim Road is a group of systems between Rouschar and Oyonata.  This is one of 2 routes from the warzone into Huola, a Minmatar stronghold, which is a major connection for Amarrian supplies.  The Minmatar, traditionally, slaves of the Amarrian empire have been at war with each other for hundreds of years. 

The battles along the Pilgrim road, Huola and neighbouring Kourmonen are legendary even for new capsuleers such as myself.  Joining this battle was promising to be more thrilling and fearsome than anything I had en-counted before.

I entered Roushzar and found a number of friendlies running the combat complexes that helped to supply the systems infrastructure hub defences.  Seemingly having that under control I moved to the next system Labapi where I opened up a novice complex (being a novice I thought it appropriate).  I held that complex for 10 minutes which was enough for the some Amarr supply runs to bolster the infrastructure hubs defences a little.  I was awarded 2,450 loyalty points for my efforts.  After that complex I moved into Asghed and ran one further.  I then decided to move straight to Oyonata although along the way I met a war target gang of about 8 frigates.  I knew that loosing my ship a gang at this early stage would mean nothing so I held 'gate cloak' as long as possible and initiated warp. I made it to Oyonata. I found only myself and a few Minmatar capsuleer pilots in local.  There were a number of our outposts active in system.  

Knowing that only the Minmatar scum could be running these I warped to the Novice Outpost. Using my directional scanner at a very short range I found that a Tristan class frigate was inside the complex...  The Minmatar were obviously attacking the site to weaken our infrastructure hubs defences. Knowing I was not very skilled at combat I announced in the militia intelligence channel what I had found.  I activated the gate.  Once inside the complex I found Zen Guerilla, a known veteran of the Minmatar Militia, with a full flight of tech 2 drones in space waiting for me.  Within seconds the battle was on and I surrounded by his drones.  I returned fire with very little effect as his transversal was much greater due to his speed.  I was also unable to get into a range to do maximum damage.  Alarms sounded I was into armor, I started my repairer but it was no use it was only delaying the inevitable destruction of my ship.  I announced my predicament in the intelligence channel as PlantythePottedPlant entered system.  I then new I just needed to survive long enough to keep Zen from getting away.  Just before my ship exploded I noticed a Merlin class frigate on scan.  Distracted by this for moments my ship exploded and my capsule was scrammed...  'Good Fights' were in local just as I blacked out...  Only to find myself back in the starter system I first awakened in a few days earlier.

Checking reports later I found that 'Planty' had managed to dispatch Zen's Tristan moments after my conscious mind had left Oyonata.  Revenge was ours!

More to come later...

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